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Fix bustage from my previous CL: "Color.fromARGB" becomes "new Color.fromARGB".
R=eseidel@chromium.org Review URL: https://codereview.chromium.org/1184523002.
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@ -53,7 +53,7 @@ class Sprite extends NodeWithSize {
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// Setup paint object for opacity and transfer mode
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Paint paint = new Paint();
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paint.color = Color.fromARGB((255.0*_opacity).toInt(), 255, 255, 255);
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paint.color = new Color.fromARGB((255.0*_opacity).toInt(), 255, 255, 255);
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if (colorOverlay != null) {
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paint.setColorFilter(new ColorFilter.mode(colorOverlay, TransferMode.srcATopMode));
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}
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@ -66,7 +66,7 @@ class Sprite extends NodeWithSize {
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else {
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// Paint a red square for missing texture
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canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, size.width, size.height),
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new Paint()..color = Color.fromARGB(255, 255, 0, 0));
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new Paint()..color = const Color.fromARGB(255, 255, 0, 0));
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}
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canvas.restore();
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}
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@ -14,7 +14,7 @@ void main() {
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var element = document.getElementById('canvas');
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element.requestPaint((PaintingContext context) {
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Paint paint = new Paint();
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paint.color = Color.fromARGB(128, 0, 255, 0);
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paint.color = const Color.fromARGB(128, 0, 255, 0);
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double radius = math.min(context.width, context.height) / 2.0;
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context.drawCircle(context.width / 2.0, context.height / 2.0, radius, paint);
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context.commit();
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@ -9,7 +9,7 @@ void main() {
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PictureRecorder recorder = new PictureRecorder(width, height);
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double radius = min(width, height) * 0.45;
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Paint paint = new Paint()..color = Color.fromARGB(255, 0, 255, 0);
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Paint paint = new Paint()..color = const Color.fromARGB(255, 0, 255, 0);
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recorder.drawCircle(width / 2, height / 2, radius, paint);
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@ -15,7 +15,7 @@ void main() {
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Picture stamp = stampRecorder.endRecording();
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PictureRecorder recorder = new PictureRecorder(width, height);
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Paint paint = new Paint()..color = Color.fromARGB(255, 0, 255, 0);
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Paint paint = new Paint()..color = const Color.fromARGB(255, 0, 255, 0);
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recorder.drawCircle(50.0, 50.0, 50.0, paint);
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recorder.translate(10.0, 10.0);
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recorder.drawPicture(stamp);
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@ -12,7 +12,7 @@ Picture draw(int a, int r, int g, int b) {
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PictureRecorder recorder = new PictureRecorder(width, height);
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double radius = min(width, height) * 0.45;
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Paint paint = new Paint()..color = Color.fromARGB(a, r, g, b);
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Paint paint = new Paint()..color = new Color.fromARGB(a, r, g, b);
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recorder.drawCircle(width / 2, height / 2, radius, paint);
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return recorder.endRecording();
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}
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@ -11,7 +11,7 @@ void main() {
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double width = window.innerWidth.toDouble();
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double height = window.innerHeight.toDouble();
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PictureRecorder recorder = new PictureRecorder(width, height);
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Paint paint = new Paint()..color = Color.fromARGB(255, 0, 255, 0);
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Paint paint = new Paint()..color = const Color.fromARGB(255, 0, 255, 0);
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recorder.drawCircle(50.0, 50.0, 50.0, paint);
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recorder.translate(10.0, 10.0);
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root.paint(recorder);
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@ -16,7 +16,7 @@ void beginFrame(double timeStamp) {
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canvas.translate(view.width / 2.0, view.height / 2.0);
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canvas.rotate(math.PI * delta / 1800);
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canvas.drawRect(new Rect.fromLTRB(-100.0, -100.0, 100.0, 100.0),
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new Paint()..color = Color.fromARGB(255, 0, 255, 0));
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new Paint()..color = const Color.fromARGB(255, 0, 255, 0));
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double sin = math.sin(delta / 200);
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layoutRoot.maxWidth = 150.0 + (50 * sin);
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@ -19,7 +19,7 @@ void beginFrame(double timeStamp) {
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canvas.translate(view.width / 2.0, view.height / 2.0);
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canvas.rotate(math.PI * delta / 1800);
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canvas.scale(0.2, 0.2);
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Paint paint = new Paint()..color = Color.fromARGB(255, 0, 255, 0);
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Paint paint = new Paint()..color = const Color.fromARGB(255, 0, 255, 0);
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if (image != null)
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canvas.drawImage(image, -image.width / 2.0, -image.height / 2.0, paint);
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view.picture = canvas.endRecording();
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@ -16,7 +16,7 @@ void beginFrame(double timeStamp) {
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canvas.translate(view.width / 2.0, view.height / 2.0);
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canvas.rotate(math.PI * delta / 1800);
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canvas.drawRect(new Rect.fromLTRB(-100.0, -100.0, 100.0, 100.0),
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new Paint()..color = Color.fromARGB(255, 0, 255, 0));
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new Paint()..color = const Color.fromARGB(255, 0, 255, 0));
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view.picture = canvas.endRecording();
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view.scheduleFrame();
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tracing.end('beginFrame');
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