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On iOS, try to use ES3, then fall back to ES2. (#5006)
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@ -14,14 +14,21 @@ namespace shell {
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IOSGLContext::IOSGLContext(fml::scoped_nsobject<CAEAGLLayer> layer)
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: layer_(std::move(layer)),
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context_([[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]),
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resource_context_([[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2
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sharegroup:context_.get().sharegroup]),
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framebuffer_(GL_NONE),
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colorbuffer_(GL_NONE),
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storage_size_width_(0),
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storage_size_height_(0),
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valid_(false) {
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context_.reset([[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]);
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if (context_ != nullptr) {
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resource_context_.reset([[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3
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sharegroup:context_.get().sharegroup]);
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} else {
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context_.reset([[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]);
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resource_context_.reset([[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2
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sharegroup:context_.get().sharegroup]);
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}
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FXL_DCHECK(layer_ != nullptr);
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FXL_DCHECK(context_ != nullptr);
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FXL_DCHECK(resource_context_ != nullptr);
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