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Merge pull request #1423 from devoncarew/ios_changes
tweaks to the ios code
This commit is contained in:
commit
91c0af60f4
@ -8,6 +8,8 @@ import "dart:io";
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import "package:path/path.dart" as path;
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import "../artifacts.dart";
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import "../base/logging.dart";
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import "../base/process.dart";
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import "../runner/flutter_command.dart";
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import "../runner/flutter_command_runner.dart";
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@ -23,7 +25,6 @@ class IOSCommand extends FlutterCommand {
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static Uri _xcodeProjectUri(String revision) {
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String uriString = "https://storage.googleapis.com/flutter_infra/flutter/$revision/ios/FlutterXcode.zip";
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print("Downloading $uriString ...");
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return Uri.parse(uriString);
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}
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@ -32,7 +33,9 @@ class IOSCommand extends FlutterCommand {
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HttpClient client = new HttpClient();
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HttpClientRequest request = await client.getUrl(_xcodeProjectUri(ArtifactStore.engineRevision));
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Uri xcodeProjectUri = _xcodeProjectUri(ArtifactStore.engineRevision);
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logging.info("Downloading $xcodeProjectUri...");
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HttpClientRequest request = await client.getUrl(xcodeProjectUri);
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HttpClientResponse response = await request.close();
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if (response.statusCode != 200)
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@ -48,27 +51,23 @@ class IOSCommand extends FlutterCommand {
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Future<bool> _inflateXcodeArchive(String directory, List<int> archiveBytes) async {
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print("Unzipping Xcode project to local directory...");
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if (archiveBytes.isEmpty)
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return false;
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// We cannot use ArchiveFile because this archive contains file that are exectuable
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// We cannot use ArchiveFile because this archive contains files that are exectuable
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// and there is currently no provision to modify file permissions during
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// or after creation. See https://github.com/dart-lang/sdk/issues/15078
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// or after creation. See https://github.com/dart-lang/sdk/issues/15078.
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// So we depend on the platform to unzip the archive for us.
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Directory tempDir = await Directory.systemTemp.create();
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File tempFile = await new File(path.join(tempDir.path, "FlutterXcode.zip")).create();
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IOSink writeSink = tempFile.openWrite();
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writeSink.add(archiveBytes);
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await writeSink.close();
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File tempFile = new File(path.join(tempDir.path, "FlutterXcode.zip"))..createSync();
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tempFile.writeAsBytesSync(archiveBytes);
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ProcessResult result = await Process.run('/usr/bin/unzip', [tempFile.path, '-d', directory]);
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try {
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runCheckedSync(['/usr/bin/unzip', tempFile.path, '-d', directory]);
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} catch (error) {
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return false;
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}
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// Cleanup the temp directory after unzipping
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await Process.run('/bin/rm', ['rf', tempDir.path]);
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if (result.exitCode != 0)
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return false;
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runSync(['/bin/rm', '-rf', tempDir.path]);
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Directory flutterDir = new Directory(path.join(directory, 'Flutter'));
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bool flutterDirExists = await flutterDir.exists();
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@ -78,24 +77,24 @@ class IOSCommand extends FlutterCommand {
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// Move contents of the Flutter directory one level up
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// There is no dart:io API to do this. See https://github.com/dart-lang/sdk/issues/8148
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bool moveFailed = false;
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for (FileSystemEntity file in flutterDir.listSync()) {
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ProcessResult result = await Process.run('/bin/mv', [file.path, directory]);
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moveFailed = result.exitCode != 0;
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if (moveFailed)
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break;
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try {
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runCheckedSync(['/bin/mv', file.path, directory]);
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} catch (error) {
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return false;
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}
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}
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ProcessResult rmResult = await Process.run('/bin/rm', ["-rf", flutterDir.path]);
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runSync(['/bin/rm', '-rf', flutterDir.path]);
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return !moveFailed && rmResult.exitCode == 0;
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return true;
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}
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Future<bool> _setupXcodeProjXcconfig(String filePath) async {
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void _setupXcodeProjXcconfig(String filePath) {
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StringBuffer localsBuffer = new StringBuffer();
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localsBuffer.writeln("// Generated. Do not edit or check into version control!!");
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localsBuffer.writeln("// Recreate using `flutter ios`");
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localsBuffer.writeln("// Generated. Do not edit or check into version control!");
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localsBuffer.writeln("// Recreate using `flutter ios`.");
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String flutterRoot = path.normalize(Platform.environment[kFlutterRootEnvironmentVariableName]);
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localsBuffer.writeln("FLUTTER_ROOT=$flutterRoot");
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@ -108,10 +107,8 @@ class IOSCommand extends FlutterCommand {
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localsBuffer.writeln("DART_SDK_PATH=$dartSDKPath");
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File localsFile = new File(filePath);
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await localsFile.create(recursive: true);
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await localsFile.writeAsString(localsBuffer.toString());
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return true;
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localsFile.createSync(recursive: true);
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localsFile.writeAsStringSync(localsBuffer.toString());
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}
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Future<int> _runInitCommand() async {
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@ -119,23 +116,24 @@ class IOSCommand extends FlutterCommand {
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String xcodeprojPath = path.join(Directory.current.path, "ios");
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List<int> archiveBytes = await _fetchXcodeArchive();
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if (archiveBytes.isEmpty) {
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print("Error: No archive bytes received.");
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return 1;
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}
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// Step 2: Inflate the archive into the user project directory
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bool result = await _inflateXcodeArchive(xcodeprojPath, archiveBytes);
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if (!result) {
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print("Error: Could not init the Xcode project: the 'ios' directory already exists.");
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print("To proceed, remove the 'ios' directory and try again.");
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print("Warning: You may have made manual changes to files in the 'ios' directory.");
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return -1;
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return 1;
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}
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// Step 3: Populate the Local.xcconfig with project specific paths
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result = await _setupXcodeProjXcconfig(path.join(xcodeprojPath, "Local.xcconfig"));
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if (!result) {
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print("Could not setup local properties file");
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return -1;
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}
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_setupXcodeProjXcconfig(path.join(xcodeprojPath, "Local.xcconfig"));
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// Step 4: Launch Xcode and let the user edit plist, resources, provisioning, etc.
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// Step 4: Tell the user the location of the generated project.
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print("An Xcode project has been placed in 'ios/'.");
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print("You may edit it to modify iOS specific configuration.");
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return 0;
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@ -145,13 +143,13 @@ class IOSCommand extends FlutterCommand {
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Future<int> runInProject() async {
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if (!Platform.isMacOS) {
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print("iOS specific commands may only be run on a Mac.");
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return -1;
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return 1;
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}
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if (argResults['init'])
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return await _runInitCommand();
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print("No flags specified...");
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return -1;
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print("No flags specified.");
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return 1;
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}
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}
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@ -200,7 +200,7 @@ class IOSDevice extends Device {
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// Step 2: Check that the application exists at the specified path
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Directory bundle = new Directory(path.join(app.localPath, 'build', 'Release-iphoneos', 'Runner.app'));
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bool bundleExists = await bundle.exists();
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bool bundleExists = bundle.existsSync();
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if (!bundleExists) {
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logging.severe('Could not find the built application bundle at ${bundle.path}');
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return false;
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@ -572,7 +572,7 @@ Future<bool> _buildIOSXcodeProject(ApplicationPackage app, bool isDevice) async
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command.addAll(['-sdk', 'iphonesimulator']);
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}
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ProcessResult result = await Process.runSync('/usr/bin/env', command,
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ProcessResult result = Process.runSync('/usr/bin/env', command,
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workingDirectory: app.localPath);
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return result.exitCode == 0;
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}
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