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Add a script for creating the iOS SDK (#2655)
Hosting this script inside the repo will let us change the contents of the SDK without having to synchronize a change on the infrastructure and in the repo.
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sky/tools/create_ios_sdk.py
Executable file
60
sky/tools/create_ios_sdk.py
Executable file
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#!/usr/bin/env python
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# Copyright 2016 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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import argparse
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import subprocess
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import shutil
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import sys
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import os
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def main():
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parser = argparse.ArgumentParser(description='Creates the Flutter iOS SDK')
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parser.add_argument('--dst', type=str, required=True)
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args = parser.parse_args()
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device_sdk = 'out/ios_Release/Flutter'
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simulator_sdk = 'out/ios_sim_Release/Flutter'
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device_dylib = 'out/ios_Release/Flutter.framework/Flutter'
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simulator_dylib = 'out/ios_sim_Release/Flutter.framework/Flutter'
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if not os.path.isdir(device_sdk):
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print 'Cannot find iOS device SDK at', device_sdk
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return 1
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if not os.path.isdir(simulator_sdk):
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print 'Cannot find iOS simulator SDK at', simulator_sdk
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return 1
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if not os.path.isfile(device_dylib):
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print 'Cannot find iOS device dylib at', device_dylib
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return 1
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if not os.path.isfile(simulator_dylib):
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print 'Cannot find iOS device dylib at', simulator_dylib
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return 1
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shutil.rmtree(args.dst, True)
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shutil.copytree(device_sdk, args.dst)
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sim_tools = 'Tools/iphonesimulator'
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shutil.copytree(os.path.join(simulator_sdk, sim_tools),
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os.path.join(args.dst, sim_tools))
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# TODO(abarth): Add once https://github.com/flutter/engine/pull/2654 lands.
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# subprocess.call([
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# 'lipo',
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# device_dylib,
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# simulator_dylib,
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# '-create',
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# '-output',
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# os.path.join(args.dst, 'Tools/common/Flutter.framework/Flutter')
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# ])
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if __name__ == '__main__':
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sys.exit(main())
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