delete stale references/includes to classes no longer used (#168616)

Simple code pruning. While scanning the sources for unused code I found
a few stale references to classes that were already no longer being
used.
This commit is contained in:
Jim Graham 2025-05-10 02:02:17 -07:00 committed by GitHub
parent 1c1219e68f
commit 8ee8eaa66e
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4 changed files with 2 additions and 9 deletions

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@ -1801,7 +1801,6 @@ bool DisplayListBuilder::AdjustBoundsForPaint(DlRect& bounds,
if (flags.is_geometric()) {
bool is_stroked = flags.is_stroked(current_.getDrawStyle());
// Path effect occurs before stroking...
DisplayListSpecialGeometryFlags special_flags =
flags.GeometryFlags(is_stroked);

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@ -16,7 +16,6 @@
#include "gtest/gtest.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRect.h"
#include "third_party/skia/include/core/SkBlendMode.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkSamplingOptions.h"
@ -25,13 +24,13 @@
namespace flutter {
namespace testing {
// SkRect::contains treats the rect as a half-open interval which is
// DlRect::Contains treats the rect as a half-open interval which is
// appropriate for so many operations. Unfortunately, we are using
// it here to test containment of the corners of a transformed quad
// so the corners of the quad that are measured against the right
// and bottom edges are contained even if they are on the right or
// bottom edge. This method does the "all sides inclusive" version
// of SkRect::contains.
// of DlRect::Contains.
static bool containsInclusive(const DlRect rect, const DlPoint p) {
// Test with a slight offset of 1E-9 to "forgive" IEEE bit-rounding
// Ending up with bounds that are off by 1E-9 (these numbers are all

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@ -35,7 +35,6 @@ float CalculateLine(const LineVertexShader::PerVertexData& per_vertex,
} // namespace
TEST(LineContents, Create) {
Path path;
Scalar width = 5.0f;
auto geometry = std::make_unique<LineGeometry>(
/*p0=*/Point{0, 0}, //

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@ -15,10 +15,6 @@
namespace impeller {
class Path;
class HostBuffer;
struct VertexBuffer;
/// @brief Draws a fast solid color blur of an rounded rectangle. Only supports
/// RRects with fully symmetrical radii. Also produces correct results for
/// rectangles (corner_radius=0) and circles (corner_radius=width/2=height/2).