[Effen] fix typo in animation code (impluse => impulse)

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/1076963002
This commit is contained in:
Hixie 2015-04-09 16:03:09 -07:00
parent 868b53259e
commit 8c8ad532f4

View File

@ -17,8 +17,8 @@ class Particle extends System {
Particle({this.mass: 1.0, this.velocity: 0.0, this.position: 0.0});
void applyImpluse(double impluse) {
velocity += impluse / mass;
void applyImpulse(double impulse) {
velocity += impulse / mass;
}
void update(double deltaT) {
@ -78,7 +78,7 @@ class ParticleInBoxWithFriction extends ParticleInBox {
void update(double deltaT) {
double force = -_sign * friction;
particle.applyImpluse(force * deltaT);
particle.applyImpulse(force * deltaT);
if (particle.velocity.sign != _sign)
particle.velocity = 0.0;
super.update(deltaT);
@ -104,7 +104,7 @@ class ParticleAndSpringInBox extends System {
}
void update(double deltaT) {
particle.applyImpluse(spring.force * deltaT);
particle.applyImpulse(spring.force * deltaT);
particle.update(deltaT);
_applyInvariants();
}
@ -132,11 +132,11 @@ class ParticleClimbingRamp extends System {
void update(double deltaT) {
particle.update(deltaT);
// Note that we apply the impluse from gravity after updating the particle's
// Note that we apply the impulse from gravity after updating the particle's
// position so that we overestimate the distance traveled by the particle.
// That ensures that we actually hit the edge of the box and don't wind up
// reversing course.
particle.applyImpluse(kGravity * slope * deltaT);
particle.applyImpulse(kGravity * slope * deltaT);
box.confine(particle);
}
}