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fix: mask disappeared when having nested mask filter on Flutter web HTML (flutter/engine#45166)
Hi from [Dora team](https://www.dora.run/), which powers web developers to build their 3d websites in just a few seconds. This PR fixes: https://github.com/flutter/flutter/issues/133443, related: https://github.com/flutter/flutter/issues/58546 The original codes attempts to cache the css string but it causes bugs when encountering nested the same mask filter blur. We should also set `filter` properties when currentFilter == incoming mask filter using the cached css string, not just ignore it. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
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@ -934,6 +934,7 @@ class ContextStateHandle {
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}
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ui.MaskFilter? _currentFilter;
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String? _currentFilterCss;
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SurfacePaintData? _lastUsedPaint;
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/// Currently active shader bounds.
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@ -1003,19 +1004,20 @@ class ContextStateHandle {
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}
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final ui.MaskFilter? maskFilter = paint.maskFilter;
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if (!_renderMaskFilterForWebkit) {
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if (_currentFilter != maskFilter) {
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_currentFilter = maskFilter;
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context.filter = maskFilterToCanvasFilter(maskFilter);
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}
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} else {
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// WebKit does not support the `filter` property. Instead we apply a
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// shadow to the shape of the same color as the paint and the same blur
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// as the mask filter.
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//
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// Note that on WebKit the cached value of _currentFilter is not useful.
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// Instead we destructure it into the shadow properties and cache those.
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if (maskFilter != null) {
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if (maskFilter != null) {
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if (!_renderMaskFilterForWebkit) {
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if (_currentFilter != maskFilter) {
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_currentFilter = maskFilter;
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_currentFilterCss = maskFilterToCanvasFilter(maskFilter);
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}
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context.filter = _currentFilterCss;
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} else {
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// WebKit does not support the `filter` property. Instead we apply a
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// shadow to the shape of the same color as the paint and the same blur
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// as the mask filter.
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//
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// Note that on WebKit the cached value of _currentFilter is not useful.
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// Instead we destructure it into the shadow properties and cache those.
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context.save();
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context.shadowBlur = convertSigmaToRadius(maskFilter.webOnlySigma);
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// Shadow color must be fully opaque.
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@ -150,6 +150,38 @@ Future<void> testMain() async {
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await canvasScreenshot(rc, 'mask_filter_transformed_$browser',
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region: screenRect);
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});
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test('multiple MaskFilter.blur in $browser', () async {
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const double screenWidth = 300.0;
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const double screenHeight = 300.0;
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const ui.Rect screenRect =
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ui.Rect.fromLTWH(0, 0, screenWidth, screenHeight);
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ContextStateHandle.debugEmulateWebKitMaskFilter = isWebkit;
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final RecordingCanvas rc = RecordingCanvas(screenRect);
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final SurfacePaint paint = SurfacePaint()
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..maskFilter = const ui.MaskFilter.blur(ui.BlurStyle.normal, 5);
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rc.save();
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rc.drawCircle(const ui.Offset(150, 150), 100,
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paint..color = const ui.Color(0xFFC8C800));
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rc.restore();
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rc.save();
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rc.drawCircle(const ui.Offset(150, 150), 50,
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paint..color = const ui.Color(0xFFC800C8));
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rc.restore();
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rc.save();
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rc.drawCircle(
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const ui.Offset(150, 150),
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20,
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paint
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..color = const ui.Color(0xFF00C8C8)
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..maskFilter = const ui.MaskFilter.blur(ui.BlurStyle.normal, 10));
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rc.restore();
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await canvasScreenshot(rc, 'multiple_mask_filter_$browser',
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region: screenRect);
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});
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}
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testMaskFilterBlur();
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