Add missing 'throw' to ImageFilter.shader's validation check (#180923)

An error StringBuffer was created and populated, but was left unused.
This PR `throw`s it.

This fixes and re-enables fragment_shader_test.dart's ImageFilter error
test. The test is re-enabled as an impeller-only test because
ImageFilter.shader requires impeller.

Fixes #180763

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This commit is contained in:
b-luk 2026-01-14 10:05:47 -08:00 committed by GitHub
parent d8b975d4db
commit 72b2728bfc
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GPG Key ID: B5690EEEBB952194
2 changed files with 29 additions and 31 deletions

View File

@ -4400,6 +4400,7 @@ abstract class ImageFilter {
if (invalidSampler) {
buffer.write('The shader is missing a sampler uniform.\n');
}
throw StateError(buffer.toString());
}
return _FragmentShaderImageFilter(shader);
}

View File

@ -489,39 +489,36 @@ void main() async {
shader.dispose();
});
test('ImageFilter.shader errors if shader does not have correct uniform layout', () async {
// TODO(gaaclarke): This test was disabled for a long time and has been
// atrophied. Fix it or remove it.
print('Atrophied test is disabled.');
return;
// ignore: dead_code
const shaders = <String>[
'no_uniforms.frag.iplr',
'missing_size.frag.iplr',
'missing_texture.frag.iplr',
];
const errors = <(bool, bool)>[(true, true), (true, false), (false, false)];
for (var i = 0; i < 3; i++) {
final String fileName = shaders[i];
final FragmentProgram program = await FragmentProgram.fromAsset(fileName);
final FragmentShader shader = program.fragmentShader();
_runImpellerTest(
'ImageFilter.shader errors if shader does not have correct uniform layout',
() async {
const List<({String file, bool floatError, bool samplerError})> testCases = [
(file: 'no_uniforms.frag.iplr', floatError: true, samplerError: true),
(file: 'missing_size.frag.iplr', floatError: true, samplerError: false),
(file: 'missing_texture.frag.iplr', floatError: false, samplerError: true),
];
Object? error;
try {
ImageFilter.shader(shader);
} catch (err) {
error = err;
for (final testCase in testCases) {
final FragmentProgram program = await FragmentProgram.fromAsset(testCase.file);
final FragmentShader shader = program.fragmentShader();
Object? error;
try {
ImageFilter.shader(shader);
} catch (err) {
error = err;
}
expect(error, isA<StateError>());
final errorMessage = error.toString();
if (testCase.floatError) {
expect(errorMessage, contains('shader has fewer than two float'));
}
if (testCase.samplerError) {
expect(errorMessage, contains('shader is missing a sampler uniform'));
}
}
expect(error is StateError, true);
final (bool floatError, bool samplerError) = errors[i];
if (floatError) {
expect(error.toString(), contains('shader has fewer than two float'));
}
if (samplerError) {
expect(error.toString(), contains('shader is missing a sampler uniform'));
}
}
});
},
);
_runImpellerTest('Shader Compiler appropriately pads vec3 uniform arrays', () async {
// TODO(gaaclarke): This test was disabled for a long time and has been