use shader utils for JSON test (flutter/engine#37176)

This commit is contained in:
Jonah Williams 2022-10-31 10:42:58 -07:00 committed by GitHub
parent cb3a8ad1c2
commit 6641536611
2 changed files with 2 additions and 3 deletions

View File

@ -22,9 +22,9 @@ void main() async {
}());
test('impellerc produces reasonable JSON encoded IPLR files', () async {
final String path = Platform.environment['FLUTTER_FRAGMENT_SHADER_TEST_PATH']!;
final Directory directory = shaderDirectory('iplr-json');
final Object? rawData = convert.json.decode(
File('$path/gen/flutter/lib/ui/fixtures/shaders/iplr-json/ink_sparkle.frag.iplr').readAsStringSync());
File(path.join(directory.path, 'ink_sparkle.frag.iplr')).readAsStringSync());
expect(rawData is Map<String, Object?>, true);

View File

@ -536,7 +536,6 @@ def GatherDartTest(
command_args,
forbidden_output=forbidden_output,
expect_failure=expect_failure,
extra_env={'FLUTTER_FRAGMENT_SHADER_TEST_PATH': build_dir},
)