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Reland: Hooks up framework wide gamut to engine wide gamut (flutter/engine#54906)
relands https://github.com/flutter/engine/pull/54567 depends on https://github.com/flutter/engine/pull/54905 This was reverted because the PR that it depends on was reverted. There is nothing to be addressed here. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
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@ -12,6 +12,7 @@
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#include "flutter/display_list/dl_color.h"
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#include "flutter/display_list/dl_paint.h"
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#include "flutter/testing/testing.h"
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#include "impeller/display_list/dl_dispatcher.h"
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#include "impeller/display_list/dl_image_impeller.h"
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namespace impeller {
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@ -375,7 +376,10 @@ TEST_P(AiksTest, DrawVerticesWithInvalidIndices) {
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builder.DrawRect(SkRect::MakeLTRB(0, 0, 400, 400), paint);
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builder.DrawVertices(vertices, flutter::DlBlendMode::kSrc, paint);
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ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
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AiksContext renderer(GetContext(), nullptr);
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std::shared_ptr<Texture> image =
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DisplayListToTexture(builder.Build(), {1024, 768}, renderer);
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EXPECT_TRUE(image);
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}
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// All four vertices should form a solid red rectangle with no gaps.
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@ -71,14 +71,11 @@ DlColor ReadColor(const tonic::DartByteData& byte_data) {
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// Invert alpha so 0 initialized buffer has default value;
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float alpha = 1.f - float_data[kColorAlphaIndex];
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uint32_t colorspace = uint_data[kColorSpaceIndex];
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(void)colorspace;
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uint32_t encoded_color =
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static_cast<uint8_t>(std::round(alpha * 255.f)) << 24 | //
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static_cast<uint8_t>(std::round(red * 255.f)) << 16 | //
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static_cast<uint8_t>(std::round(green * 255.f)) << 8 | //
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static_cast<uint8_t>(std::round(blue * 255.f)) << 0;
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// TODO(gaaclarke): Pass down color info to DlColor.
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return DlColor(encoded_color);
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DlColor dl_color(alpha, red, green, blue,
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static_cast<DlColorSpace>(colorspace));
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return dl_color.withColorSpace(DlColorSpace::kExtendedSRGB);
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}
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} // namespace
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@ -614,9 +614,6 @@ impeller_Play_AiksTest_DrawVerticesTextureCoordinatesWithFragmentShaderNonZeroOr
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impeller_Play_AiksTest_DrawVerticesTextureCoordinatesWithFragmentShader_Metal.png
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impeller_Play_AiksTest_DrawVerticesTextureCoordinatesWithFragmentShader_OpenGLES.png
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impeller_Play_AiksTest_DrawVerticesTextureCoordinatesWithFragmentShader_Vulkan.png
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impeller_Play_AiksTest_DrawVerticesWithInvalidIndices_Metal.png
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impeller_Play_AiksTest_DrawVerticesWithInvalidIndices_OpenGLES.png
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impeller_Play_AiksTest_DrawVerticesWithInvalidIndices_Vulkan.png
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impeller_Play_AiksTest_EmptySaveLayerIgnoresPaint_Metal.png
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impeller_Play_AiksTest_EmptySaveLayerIgnoresPaint_OpenGLES.png
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impeller_Play_AiksTest_EmptySaveLayerIgnoresPaint_Vulkan.png
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