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Add dependency on Windows SDK CIPD package (flutter/engine#26003)
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change https://github.com/flutter/buildroot/pull/448, which generates the WinRT headers from the CIPD Windows SDK. This also rolls an updated version of cppwinrt that includes supports for long paths. This also re-enables the UWP builder.
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15
DEPS
15
DEPS
@ -96,7 +96,7 @@ allowed_hosts = [
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]
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deps = {
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'src': 'https://github.com/flutter/buildroot.git' + '@' + '7137efc8964bd91fa13e69af2cd3d1e13007d065',
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'src': 'https://github.com/flutter/buildroot.git' + '@' + '3a3422d5f3b2c3ff237d855a6906d6d7533e4af4',
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# Fuchsia compatibility
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#
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@ -554,12 +554,23 @@ deps = {
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'dep_type': 'cipd',
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},
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# Windows SDK
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'src/third_party/windows_sdk': {
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'packages': [
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{
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'package': 'flutter/windows/windows-sdk',
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'version': 'build:10.0.19041.0'
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}
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],
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'condition': 'download_windows_deps',
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'dep_type': 'cipd',
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},
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# CppWinRT tooling for UWP builds
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'src/third_party/cppwinrt': {
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'packages': [
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{
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'package': 'flutter/cppwinrt/win-amd64',
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'version': 'build:2.0.210304.5'
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'version': 'build:2.0.210505.3'
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}
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],
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'condition': 'download_windows_deps',
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@ -68,6 +68,10 @@
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"name":"Windows Host Engine",
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"repo":"engine"
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},
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{
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"name":"Windows UWP Engine",
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"repo":"engine"
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},
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{
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"name":"Windows Web Engine",
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"repo":"engine"
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@ -110,7 +110,7 @@
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{
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"name":"Windows UWP Engine",
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"repo":"engine",
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"enabled": false
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"enabled": true
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},
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{
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"name":"Windows Web Engine",
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