Delete unused paint invalidation function.

TBR=esprehn@chromium.org

Review URL: https://codereview.chromium.org/856453002
This commit is contained in:
Ojan Vafai 2015-01-14 18:48:43 -08:00
parent 5bca16603d
commit 3b4eb72066
2 changed files with 0 additions and 12 deletions

View File

@ -2066,14 +2066,6 @@ bool RenderObject::canUpdateSelectionOnRootLineBoxes()
return containingBlock ? !containingBlock->needsLayout() : false;
}
// Returns the smallest rectangle enclosing all of the painted content
// respecting clipping, masking, filters, opacity, stroke-width and markers
FloatRect RenderObject::paintInvalidationRectInLocalCoordinates() const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
{
ASSERT_NOT_REACHED();

View File

@ -311,10 +311,6 @@ public:
setNeedsLayout();
}
// Returns the smallest rectangle enclosing all of the painted content
// respecting clipping, masking, filters, opacity, stroke-width and markers
virtual FloatRect paintInvalidationRectInLocalCoordinates() const;
// SVG uses FloatPoint precise hit testing, and passes the point in parent
// coordinates instead of in paint invalidaiton container coordinates. Eventually the
// rest of the rendering tree will move to a similar model.