[Impeller] remove transfer barriers from render pass, drop blit, tighten up graphics on level 3. (#165584)

The change to fix PowerVR barriers regressed Mali (see
https://github.com/flutter/flutter/issues/165538)

We need to tighten the barriers to remove the transfer barrier to get
back mali performance. however, this requires us to drop the usage of
the blit for onscreen restore. not a huge loss imo.

At any rate, all of these changes should be visible in benchmarks.
This commit is contained in:
Jonah Williams 2025-03-25 08:04:59 -07:00 committed by GitHub
parent 46969e531b
commit 33cf3b65bc
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GPG Key ID: B5690EEEBB952194
9 changed files with 38 additions and 33 deletions

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@ -1718,8 +1718,8 @@ bool Canvas::SupportsBlitToOnscreen() const {
return renderer_.GetContext()
->GetCapabilities()
->SupportsTextureToTextureBlits() &&
renderer_.GetContext()->GetBackendType() !=
Context::BackendType::kOpenGLES;
renderer_.GetContext()->GetBackendType() ==
Context::BackendType::kMetal;
}
bool Canvas::BlitToOnscreen(bool is_onscreen) {

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@ -378,7 +378,7 @@ TEST_P(AiksTest, SupportsBlitToOnscreen) {
auto canvas = CreateTestCanvas(context, Rect::MakeLTRB(0, 0, 100, 100),
/*requires_readback=*/true);
if (GetBackend() == PlaygroundBackend::kOpenGLES) {
if (GetBackend() != PlaygroundBackend::kMetal) {
EXPECT_FALSE(canvas->SupportsBlitToOnscreen());
} else {
EXPECT_TRUE(canvas->SupportsBlitToOnscreen());

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@ -56,11 +56,7 @@ vk::UniqueImage CreateVKImageWrapperForAndroidHarwareBuffer(
}
if (ahb_desc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER) {
image_usage_flags |= vk::ImageUsageFlagBits::eColorAttachment;
}
if (ahb_desc.usage & AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY) {
image_usage_flags |= vk::ImageUsageFlagBits::eColorAttachment;
image_usage_flags |= vk::ImageUsageFlagBits::eInputAttachment;
image_usage_flags |= vk::ImageUsageFlagBits::eTransferDst;
}
vk::ImageCreateFlags image_create_flags;
@ -302,7 +298,7 @@ TextureDescriptor ToTextureDescriptor(const AHardwareBuffer_Desc& ahb_desc) {
desc.mip_count = (ahb_desc.usage & AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE)
? ahb_size.MipCount()
: 1u;
if (ahb_desc.usage & AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY) {
if (ahb_desc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER) {
desc.usage = TextureUsage::kRenderTarget;
}
return desc;

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@ -196,12 +196,20 @@ vk::UniqueRenderPass RenderPassBuilderVK::Build(
// to the onscreen.
deps[0].srcSubpass = VK_SUBPASS_EXTERNAL;
deps[0].dstSubpass = 0u;
deps[0].srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput |
vk::PipelineStageFlagBits::eFragmentShader |
vk::PipelineStageFlagBits::eTransfer;
deps[0].srcAccessMask = vk::AccessFlagBits::eShaderRead |
vk::AccessFlagBits::eTransferRead |
vk::AccessFlagBits::eColorAttachmentWrite;
// If this render pass is performed using the onscreen attachment, then we
// know that the previous stage does not include sampling - only color
// attachment. According to various vulkan documentation, the correct access
// flag bits for this stage with a queue submit in-between is `{}` as the
// access is not otherwise expressable.
if (is_swapchain_) {
deps[0].srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput;
deps[0].srcAccessMask = {};
} else {
deps[0].srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput |
vk::PipelineStageFlagBits::eFragmentShader;
deps[0].srcAccessMask = vk::AccessFlagBits::eShaderRead |
vk::AccessFlagBits::eColorAttachmentWrite;
}
deps[0].dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput;
deps[0].dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
deps[0].dependencyFlags = kSelfDependencyFlags;
@ -217,22 +225,23 @@ vk::UniqueRenderPass RenderPassBuilderVK::Build(
deps[1].dependencyFlags = kSelfDependencyFlags;
// Outgoing dependency. The resolve step or color attachment must complete
// before we can sample from the image, or use it as a blit src.
// before we can sample from the image. This dependency is ignored for the
// onscreen as we will already insert a barrier before presenting the
// swapchain.
deps[2].srcSubpass = 0u; // first subpass
deps[2].dstSubpass = VK_SUBPASS_EXTERNAL;
deps[2].srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput;
deps[2].srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
deps[2].dstStageMask = vk::PipelineStageFlagBits::eFragmentShader |
vk::PipelineStageFlagBits::eTransfer;
deps[2].dstAccessMask =
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead;
deps[2].dstStageMask = vk::PipelineStageFlagBits::eFragmentShader;
deps[2].dstAccessMask = vk::AccessFlagBits::eShaderRead;
deps[2].dependencyFlags = kSelfDependencyFlags;
vk::RenderPassCreateInfo render_pass_desc;
render_pass_desc.setPAttachments(attachments.data());
render_pass_desc.setAttachmentCount(attachments_index);
render_pass_desc.setSubpasses(subpass0);
render_pass_desc.setDependencies(deps);
render_pass_desc.setPDependencies(deps);
render_pass_desc.setDependencyCount(3);
auto [result, pass] = device.createRenderPassUnique(render_pass_desc);
if (result != vk::Result::eSuccess) {
@ -272,6 +281,10 @@ void InsertBarrierForInputAttachmentRead(const vk::CommandBuffer& buffer,
);
}
void RenderPassBuilderVK::SetSwapchain(bool value) {
is_swapchain_ = value;
}
const std::map<size_t, vk::AttachmentDescription>&
RenderPassBuilderVK::GetColorAttachments() const {
return colors_;

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@ -28,6 +28,10 @@ class RenderPassBuilderVK {
RenderPassBuilderVK& operator=(const RenderPassBuilderVK&) = delete;
/// Whether this builder should configure barriers for the onscreen render
/// pass.
void SetSwapchain(bool value);
RenderPassBuilderVK& SetColorAttachment(
size_t index,
PixelFormat format,
@ -66,6 +70,7 @@ class RenderPassBuilderVK {
std::optional<vk::AttachmentDescription> GetColor0Resolve() const;
private:
bool is_swapchain_ = false;
std::optional<vk::AttachmentDescription> color0_;
std::optional<vk::AttachmentDescription> color0_resolve_;
std::optional<vk::AttachmentDescription> depth_stencil_;

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@ -81,6 +81,7 @@ SharedHandleVK<vk::RenderPass> RenderPassVK::CreateVKRenderPass(
const std::shared_ptr<CommandBufferVK>& command_buffer,
bool is_swapchain) const {
RenderPassBuilderVK builder;
builder.SetSwapchain(is_swapchain);
render_target_.IterateAllColorAttachments([&](size_t bind_point,
const ColorAttachment&

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@ -186,10 +186,9 @@ KHRSwapchainImplVK::KHRSwapchainImplVK(const std::shared_ptr<Context>& context,
: surface_caps.maxImageCount // max zero means no limit
);
swapchain_info.imageArrayLayers = 1u;
// Swapchain images are primarily used as color attachments (via resolve),
// blit targets, or input attachments.
// Swapchain images are primarily used as color attachments (via resolve) or
// input attachments.
swapchain_info.imageUsage = vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferDst |
vk::ImageUsageFlagBits::eInputAttachment;
swapchain_info.preTransform = vk::SurfaceTransformFlagBitsKHR::eIdentity;
swapchain_info.compositeAlpha = composite.value();

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@ -19,13 +19,11 @@ std::shared_ptr<YUVConversionVK> TextureSourceVK::GetYUVConversion() const {
}
vk::ImageLayout TextureSourceVK::GetLayout() const {
ReaderLock lock(layout_mutex_);
return layout_;
}
vk::ImageLayout TextureSourceVK::SetLayoutWithoutEncoding(
vk::ImageLayout layout) const {
WriterLock lock(layout_mutex_);
const auto old_layout = layout_;
layout_ = layout;
return old_layout;
@ -33,10 +31,6 @@ vk::ImageLayout TextureSourceVK::SetLayoutWithoutEncoding(
fml::Status TextureSourceVK::SetLayout(const BarrierVK& barrier) const {
const auto old_layout = SetLayoutWithoutEncoding(barrier.new_layout);
if (barrier.new_layout == old_layout) {
return {};
}
vk::ImageMemoryBarrier image_barrier;
image_barrier.srcAccessMask = barrier.src_access;
image_barrier.dstAccessMask = barrier.dst_access;

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@ -6,7 +6,6 @@
#define FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_TEXTURE_SOURCE_VK_H_
#include "flutter/fml/status.h"
#include "impeller/base/thread.h"
#include "impeller/core/texture_descriptor.h"
#include "impeller/renderer/backend/vulkan/barrier_vk.h"
#include "impeller/renderer/backend/vulkan/formats_vk.h"
@ -159,9 +158,7 @@ class TextureSourceVK {
private:
SharedHandleVK<vk::Framebuffer> framebuffer_;
SharedHandleVK<vk::RenderPass> render_pass_;
mutable RWMutex layout_mutex_;
mutable vk::ImageLayout layout_ IPLR_GUARDED_BY(layout_mutex_) =
vk::ImageLayout::eUndefined;
mutable vk::ImageLayout layout_ = vk::ImageLayout::eUndefined;
};
} // namespace impeller