From 2a6fa69bc2548b0402228e789201f9b30cf0e34b Mon Sep 17 00:00:00 2001 From: gaaclarke <30870216+gaaclarke@users.noreply.github.com> Date: Fri, 17 Mar 2023 11:07:51 -0700 Subject: [PATCH] disabled the impeller unit tests again (flutter/engine#40389) --- engine/src/flutter/testing/run_tests.py | 38 ++++++++++++------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/engine/src/flutter/testing/run_tests.py b/engine/src/flutter/testing/run_tests.py index 98af7554990..9961cd1e53f 100755 --- a/engine/src/flutter/testing/run_tests.py +++ b/engine/src/flutter/testing/run_tests.py @@ -445,25 +445,25 @@ def run_cc_tests(build_dir, executable_filter, coverage, capture_core_dump): # TODO(117122): Re-enable impeller_unittests after shader compiler errors # are addressed. # Impeller tests are only supported on macOS for now. - run_engine_executable( - build_dir, - 'impeller_unittests', - executable_filter, - shuffle_flags, - coverage=coverage, - extra_env={ - # pylint: disable=line-too-long - # See https://developer.apple.com/documentation/metal/diagnosing_metal_programming_issues_early?language=objc - 'MTL_SHADER_VALIDATION': - '1', # Enables all shader validation tests. - 'MTL_SHADER_VALIDATION_GLOBAL_MEMORY': - '1', # Validates accesses to device and constant memory. - 'MTL_SHADER_VALIDATION_THREADGROUP_MEMORY': - '1', # Validates accesses to threadgroup memory. - 'MTL_SHADER_VALIDATION_TEXTURE_USAGE': - '1', # Validates that texture references are not nil. - } - ) + # run_engine_executable( + # build_dir, + # 'impeller_unittests', + # executable_filter, + # shuffle_flags, + # coverage=coverage, + # extra_env={ + # # pylint: disable=line-too-long + # # See https://developer.apple.com/documentation/metal/diagnosing_metal_programming_issues_early?language=objc + # 'MTL_SHADER_VALIDATION': + # '1', # Enables all shader validation tests. + # 'MTL_SHADER_VALIDATION_GLOBAL_MEMORY': + # '1', # Validates accesses to device and constant memory. + # 'MTL_SHADER_VALIDATION_THREADGROUP_MEMORY': + # '1', # Validates accesses to threadgroup memory. + # 'MTL_SHADER_VALIDATION_TEXTURE_USAGE': + # '1', # Validates that texture references are not nil. + # } + # ) def parse_impeller_vulkan_filter():