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Remove unused assets used for the defunct GN build of the iOS runner
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@ -334,7 +334,6 @@ if (is_android) {
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resource_copy_mac("sky_resources") {
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resources = [
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"//third_party/icu/android/icudtl.dat",
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"platform/ios/LaunchScreen.storyboardc"
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]
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bundle_directory = "."
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}
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@ -1,65 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<!--
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This executable name must match the name of the app provided to the
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ios_app GN template
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-->
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<key>CFBundleExecutable</key>
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<string>SkyShell</string>
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<key>CFBundleIdentifier</key>
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<string>com.google.SkyShell</string>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>Sky</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIRequiredDeviceCapabilities</key>
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<array>
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<string>armv7</string>
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</array>
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<key>UIViewControllerBasedStatusBarAppearance</key>
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<false />
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<!--
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FIXME(csg): Xcode, as part of its build process, adds the following
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items to the Info.plist. It is not immediately clear if there is a
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command line utility that generates these. For now, just add the same
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manually
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-->
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<key>DTPlatformName</key>
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<string>iphonesimulator</string>
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<key>DTSDKName</key>
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<string>iphonesimulator8.3</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>MinimumOSVersion</key>
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<string>8.3</string>
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<key>UIDeviceFamily</key>
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<array>
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<integer>1</integer>
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<integer>2</integer>
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</array>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>iPhoneSimulator</string>
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</array>
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</dict>
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</plist>
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