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RenderSector example: add a class to stack in the other direction, and fix various bugs.
- the circle now fills the screen - you can set dimensions on the solid color node - debugging printfs and rects are gone - the protocol is changed so that for sectors, you position before you size (since your size and your childrens' positions all depend on your own position) TBR=abarth Review URL: https://codereview.chromium.org/1154213003
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@ -15,7 +15,8 @@ class SectorConstraints {
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this.minDeltaRadius: 0.0,
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this.maxDeltaRadius: double.INFINITY,
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this.minDeltaTheta: 0.0,
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this.maxDeltaTheta: kTwoPi});
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this.maxDeltaTheta: kTwoPi
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});
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const SectorConstraints.tight({ double deltaRadius: 0.0, double deltaTheta: 0.0 })
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: minDeltaRadius = deltaRadius,
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@ -70,7 +71,7 @@ abstract class RenderSector extends RenderNode {
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return new SectorDimensions.withConstraints(constraints);
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}
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void layout(SectorConstraints constraints, double radius, { RenderNode relayoutSubtreeRoot }) {
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void layout(SectorConstraints constraints, { RenderNode relayoutSubtreeRoot }) {
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deltaRadius = constraints.constrainDeltaRadius(0.0);
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deltaTheta = constraints.constrainDeltaTheta(0.0);
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layoutDone();
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@ -104,11 +105,11 @@ class RenderDecoratedSector extends RenderSector {
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if (_decoration.backgroundColor != null) {
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sky.Paint paint = new sky.Paint()..color = _decoration.backgroundColor;
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sky.Path path = new sky.Path();
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double outerRadiusOver2 = (parentData.radius + deltaRadius) / 2.0;
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sky.Rect outerBounds = new sky.Rect()..setLTRB(-outerRadiusOver2, -outerRadiusOver2, outerRadiusOver2, outerRadiusOver2);
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double outerRadius = (parentData.radius + deltaRadius);
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sky.Rect outerBounds = new sky.Rect()..setLTRB(-outerRadius, -outerRadius, outerRadius, outerRadius);
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path.arcTo(outerBounds, deg(parentData.theta), deg(deltaTheta), true);
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double innerRadiusOver2 = parentData.radius / 2.0;
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sky.Rect innerBounds = new sky.Rect()..setLTRB(-innerRadiusOver2, -innerRadiusOver2, innerRadiusOver2, innerRadiusOver2);
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double innerRadius = parentData.radius;
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sky.Rect innerBounds = new sky.Rect()..setLTRB(-innerRadius, -innerRadius, innerRadius, innerRadius);
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path.arcTo(innerBounds, deg(parentData.theta + deltaTheta), deg(-deltaTheta), false);
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path.close();
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canvas.drawPath(path, paint);
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@ -140,6 +141,7 @@ class RenderSectorRing extends RenderDecoratedSector with ContainerRenderNodeMix
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double _padding;
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double get padding => _padding;
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void set padding(double value) {
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// TODO(ianh): avoid code duplication
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assert(value != null);
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if (_padding != value) {
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_padding = value;
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@ -148,6 +150,7 @@ class RenderSectorRing extends RenderDecoratedSector with ContainerRenderNodeMix
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}
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void setParentData(RenderNode child) {
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// TODO(ianh): avoid code duplication
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if (child.parentData is! SectorChildListParentData)
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child.parentData = new SectorChildListParentData();
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}
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@ -158,21 +161,21 @@ class RenderSectorRing extends RenderDecoratedSector with ContainerRenderNodeMix
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double childRadius = radius + padding;
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double paddingTheta = math.atan(padding / (radius + outerDeltaRadius));
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double innerTheta = paddingTheta; // increments with each child
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double remainingTheta = constraints.maxDeltaTheta - (innerTheta + paddingTheta);
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double remainingDeltaTheta = constraints.maxDeltaTheta - (innerTheta + paddingTheta);
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RenderSector child = firstChild;
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while (child != null) {
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SectorConstraints innerConstraints = new SectorConstraints(
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maxDeltaRadius: innerDeltaRadius,
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maxDeltaTheta: remainingTheta
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maxDeltaTheta: remainingDeltaTheta
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);
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SectorDimensions childDimensions = child.getIntrinsicDimensions(innerConstraints, childRadius);
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innerTheta += childDimensions.deltaTheta;
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remainingTheta -= childDimensions.deltaTheta;
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remainingDeltaTheta -= childDimensions.deltaTheta;
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assert(child.parentData is SectorChildListParentData);
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child = child.parentData.nextSibling;
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if (child != null) {
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innerTheta += paddingTheta;
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remainingTheta -= paddingTheta;
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remainingDeltaTheta -= paddingTheta;
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}
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}
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return new SectorDimensions.withConstraints(constraints,
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@ -181,44 +184,46 @@ class RenderSectorRing extends RenderDecoratedSector with ContainerRenderNodeMix
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}
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SectorConstraints _constraints;
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void layout(SectorConstraints constraints, double radius, { RenderNode relayoutSubtreeRoot }) {
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void layout(SectorConstraints constraints, { RenderNode relayoutSubtreeRoot }) {
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if (relayoutSubtreeRoot != null)
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saveRelayoutSubtreeRoot(relayoutSubtreeRoot);
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relayoutSubtreeRoot = relayoutSubtreeRoot == null ? this : relayoutSubtreeRoot;
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deltaRadius = constraints.constrainDeltaRadius(desiredDeltaRadius);
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assert(deltaRadius < double.INFINITY);
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_constraints = constraints;
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internalLayout(radius, relayoutSubtreeRoot);
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internalLayout(relayoutSubtreeRoot);
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}
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void relayout() {
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// TODO(ianh): avoid code duplication
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assert(parentData is SectorParentData);
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internalLayout(parentData.radius, this);
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internalLayout(this);
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}
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void internalLayout(double radius, RenderNode relayoutSubtreeRoot) {
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void internalLayout(RenderNode relayoutSubtreeRoot) {
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assert(this.parentData is SectorParentData);
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double innerDeltaRadius = deltaRadius - padding * 2.0;
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double childRadius = radius + padding;
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double paddingTheta = math.atan(padding / (radius + deltaRadius));
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double childRadius = this.parentData.radius + padding;
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double paddingTheta = math.atan(padding / (this.parentData.radius + deltaRadius));
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double innerTheta = paddingTheta; // increments with each child
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double remainingTheta = _constraints.maxDeltaTheta - (innerTheta + paddingTheta);
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double remainingDeltaTheta = _constraints.maxDeltaTheta - (innerTheta + paddingTheta);
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RenderSector child = firstChild;
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while (child != null) {
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SectorConstraints innerConstraints = new SectorConstraints(
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maxDeltaRadius: innerDeltaRadius,
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maxDeltaTheta: remainingTheta
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maxDeltaTheta: remainingDeltaTheta
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);
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child.layout(innerConstraints, childRadius, relayoutSubtreeRoot: relayoutSubtreeRoot);
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assert(child.parentData is SectorParentData);
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child.parentData.theta = innerTheta;
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child.parentData.radius = childRadius;
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child.layout(innerConstraints, relayoutSubtreeRoot: relayoutSubtreeRoot);
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innerTheta += child.deltaTheta;
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remainingTheta -= child.deltaTheta;
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remainingDeltaTheta -= child.deltaTheta;
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assert(child.parentData is SectorChildListParentData);
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child = child.parentData.nextSibling;
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if (child != null) {
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innerTheta += paddingTheta;
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remainingTheta -= paddingTheta;
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remainingDeltaTheta -= paddingTheta;
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}
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}
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deltaTheta = innerTheta;
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@ -229,6 +234,129 @@ class RenderSectorRing extends RenderDecoratedSector with ContainerRenderNodeMix
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// paint origin is 0,0 of our circle
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// each sector then knows how to paint itself at its location
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void paint(RenderNodeDisplayList canvas) {
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// TODO(ianh): avoid code duplication
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super.paint(canvas);
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RenderSector child = firstChild;
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while (child != null) {
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assert(child.parentData is SectorChildListParentData);
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canvas.paintChild(child, 0.0, 0.0);
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child = child.parentData.nextSibling;
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}
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}
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}
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class RenderSectorSlice extends RenderDecoratedSector with ContainerRenderNodeMixin<RenderSector, SectorChildListParentData> {
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// lays out RenderSector children in a stack
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RenderSectorSlice({
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BoxDecoration decoration,
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double deltaTheta: kTwoPi,
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double padding: 0.0
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}) : super(decoration), _padding = padding, _desiredDeltaTheta = deltaTheta;
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double _desiredDeltaTheta;
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double get desiredDeltaTheta => _desiredDeltaTheta;
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void set desiredDeltaTheta(double value) {
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assert(value != null);
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if (_desiredDeltaTheta != value) {
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_desiredDeltaTheta = value;
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markNeedsLayout();
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}
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}
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double _padding;
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double get padding => _padding;
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void set padding(double value) {
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// TODO(ianh): avoid code duplication
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assert(value != null);
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if (_padding != value) {
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_padding = value;
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markNeedsLayout();
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}
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}
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void setParentData(RenderNode child) {
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// TODO(ianh): avoid code duplication
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if (child.parentData is! SectorChildListParentData)
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child.parentData = new SectorChildListParentData();
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}
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SectorDimensions getIntrinsicDimensions(SectorConstraints constraints, double radius) {
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assert(this.parentData is SectorParentData);
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double paddingTheta = math.atan(padding / this.parentData.radius);
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double outerDeltaTheta = constraints.constrainDeltaTheta(desiredDeltaTheta);
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double innerDeltaTheta = outerDeltaTheta - paddingTheta * 2.0;
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double childRadius = this.parentData.radius + padding;
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double remainingDeltaRadius = constraints.maxDeltaRadius - (padding * 2.0);
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RenderSector child = firstChild;
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while (child != null) {
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SectorConstraints innerConstraints = new SectorConstraints(
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maxDeltaRadius: remainingDeltaRadius,
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maxDeltaTheta: innerDeltaTheta
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);
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SectorDimensions childDimensions = child.getIntrinsicDimensions(innerConstraints, childRadius);
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childRadius += childDimensions.deltaRadius;
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remainingDeltaRadius -= childDimensions.deltaRadius;
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assert(child.parentData is SectorChildListParentData);
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child = child.parentData.nextSibling;
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childRadius += padding;
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remainingDeltaRadius -= padding;
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}
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return new SectorDimensions.withConstraints(constraints,
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deltaRadius: childRadius - this.parentData.radius,
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deltaTheta: outerDeltaTheta);
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}
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SectorConstraints _constraints;
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void layout(SectorConstraints constraints, { RenderNode relayoutSubtreeRoot }) {
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if (relayoutSubtreeRoot != null)
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saveRelayoutSubtreeRoot(relayoutSubtreeRoot);
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relayoutSubtreeRoot = relayoutSubtreeRoot == null ? this : relayoutSubtreeRoot;
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deltaTheta = constraints.constrainDeltaTheta(desiredDeltaTheta);
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assert(deltaTheta <= kTwoPi);
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_constraints = constraints;
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internalLayout(relayoutSubtreeRoot);
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}
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void relayout() {
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// TODO(ianh): avoid code duplication
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assert(parentData is SectorParentData);
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internalLayout(this);
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}
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void internalLayout(RenderNode relayoutSubtreeRoot) {
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assert(this.parentData is SectorParentData);
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double paddingTheta = math.atan(padding / this.parentData.radius);
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double innerTheta = this.parentData.theta + paddingTheta;
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double innerDeltaTheta = deltaTheta - paddingTheta * 2.0;
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double childRadius = this.parentData.radius + padding;
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double remainingDeltaRadius = _constraints.maxDeltaRadius - (padding * 2.0);
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RenderSector child = firstChild;
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while (child != null) {
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SectorConstraints innerConstraints = new SectorConstraints(
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maxDeltaRadius: remainingDeltaRadius,
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maxDeltaTheta: innerDeltaTheta
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);
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child.parentData.theta = innerTheta;
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child.parentData.radius = childRadius;
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child.layout(innerConstraints);
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childRadius += child.deltaRadius;
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remainingDeltaRadius -= child.deltaRadius;
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assert(child.parentData is SectorChildListParentData);
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child = child.parentData.nextSibling;
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childRadius += padding;
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remainingDeltaRadius -= padding;
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}
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deltaRadius = childRadius - this.parentData.radius;
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}
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// TODO(ianh): hit testing et al is pending on adam's patch
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// paint origin is 0,0 of our circle
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// each sector then knows how to paint itself at its location
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void paint(RenderNodeDisplayList canvas) {
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// TODO(ianh): avoid code duplication
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super.paint(canvas);
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RenderSector child = firstChild;
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while (child != null) {
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@ -276,7 +404,7 @@ class RenderBoxToRenderSectorAdapter extends RenderBox {
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assert(child is RenderSector);
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assert(child.parentData is SectorParentData);
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assert(!constraints.isInfinite);
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double maxChildDeltaRadius = math.max(constraints.maxWidth, constraints.maxHeight) / 2.0 - innerRadius;
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double maxChildDeltaRadius = math.min(constraints.maxWidth, constraints.maxHeight) / 2.0 - innerRadius;
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SectorDimensions childDimensions = child.getIntrinsicDimensions(new SectorConstraints(maxDeltaRadius: maxChildDeltaRadius), innerRadius);
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double dimension = (innerRadius + childDimensions.deltaRadius) * 2.0;
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return new BoxDimensions.withConstraints(constraints, width: dimension, height: dimension);
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@ -291,16 +419,17 @@ class RenderBoxToRenderSectorAdapter extends RenderBox {
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ourDimensions = new BoxDimensions.withConstraints(constraints, width: 0.0, height: 0.0);
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} else {
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assert(child is RenderSector);
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assert(child.parentData is SectorParentData);
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assert(!constraints.isInfinite);
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double maxChildDeltaRadius = math.min(constraints.maxWidth, constraints.maxHeight) / 2.0 - innerRadius;
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child.layout(new SectorConstraints(maxDeltaRadius: maxChildDeltaRadius), innerRadius, relayoutSubtreeRoot: relayoutSubtreeRoot);
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assert(child.parentData is SectorParentData);
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child.parentData.radius = innerRadius;
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child.parentData.theta = 0.0;
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child.layout(new SectorConstraints(maxDeltaRadius: maxChildDeltaRadius), relayoutSubtreeRoot: relayoutSubtreeRoot);
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double dimension = (innerRadius + child.deltaRadius) * 2.0;
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ourDimensions = new BoxDimensions.withConstraints(constraints, width: dimension, height: dimension);
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}
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width = ourDimensions.width;
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height = ourDimensions.height;
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print("adapter is: ${width}x${height}");
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layoutDone();
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}
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@ -312,35 +441,28 @@ class RenderBoxToRenderSectorAdapter extends RenderBox {
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// paint origin is 0,0 of our circle
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void paint(RenderNodeDisplayList canvas) {
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super.paint(canvas);
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if (child != null) {
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print("painting child at ${width/2.0},${height/2.0}");
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sky.Paint paint;
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paint = new sky.Paint()..color = 0xFF474700;
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canvas.drawRect(new sky.Rect()..setLTRB(0.0, 0.0, width, height), paint);
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paint = new sky.Paint()..color = 0xFFF7F700;
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canvas.drawRect(new sky.Rect()..setLTRB(10.0, 10.0, width-10.0, height-10.0), paint);
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paint = new sky.Paint()..color = 0xFFFFFFFF;
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canvas.drawRect(new sky.Rect()..setLTRB(width/2.0-5.0, height/2.0-5.0, width/2.0+5.0, height/2.0+5.0), paint);
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if (child != null)
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canvas.paintChild(child, width/2.0, height/2.0);
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}
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}
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}
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class RenderSolidColor extends RenderDecoratedSector {
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final int backgroundColor;
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RenderSolidColor(int backgroundColor, {
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this.desiredDeltaRadius: double.INFINITY,
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this.desiredDeltaTheta: kTwoPi
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}) : super(new BoxDecoration(backgroundColor: backgroundColor));
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RenderSolidColor(int backgroundColor)
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: super(new BoxDecoration(backgroundColor: backgroundColor)),
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backgroundColor = backgroundColor;
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double desiredDeltaRadius;
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double desiredDeltaTheta;
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SectorDimensions getIntrinsicDimensions(SectorConstraints constraints, double radius) {
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return new SectorDimensions.withConstraints(constraints, deltaTheta: 1.0); // 1.0 radians
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}
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void layout(SectorConstraints constraints, double radius, { RenderNode relayoutSubtreeRoot }) {
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deltaRadius = constraints.constrainDeltaRadius(constraints.maxDeltaRadius);
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deltaTheta = constraints.constrainDeltaTheta(1.0); // 1.0 radians
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void layout(SectorConstraints constraints, { RenderNode relayoutSubtreeRoot }) {
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deltaRadius = constraints.constrainDeltaRadius(desiredDeltaRadius);
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deltaTheta = constraints.constrainDeltaTheta(desiredDeltaTheta);
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layoutDone();
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}
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}
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@ -365,13 +487,17 @@ void main() {
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sky.view.setBeginFrameCallback(beginFrame);
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var rootCircle = new RenderSectorRing(padding: 10.0);
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rootCircle.add(new RenderSolidColor(0xFF00FF00));
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rootCircle.add(new RenderSolidColor(0xFF0000FF));
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rootCircle.add(new RenderSolidColor(0xFF00FFFF, desiredDeltaTheta: kTwoPi * 0.25));
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rootCircle.add(new RenderSolidColor(0xFF0000FF, desiredDeltaTheta: kTwoPi * 0.3));
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var stack = new RenderSectorSlice(padding: 10.0);
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stack.add(new RenderSolidColor(0xFFFFFF00, desiredDeltaRadius: 20.0));
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stack.add(new RenderSolidColor(0xFFFF9000, desiredDeltaRadius: 20.0));
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stack.add(new RenderSolidColor(0xFF00FF00, desiredDeltaRadius: 20.0));
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rootCircle.add(stack);
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var root = new RenderBoxToRenderSectorAdapter(innerRadius: 50.0, child: rootCircle);
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renderView = new RenderView(root: root);
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renderView.layout(newWidth: sky.view.width, newHeight: sky.view.height);
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sky.view.scheduleFrame();
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print("window is ${sky.view.width}x${sky.view.height}");
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}
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