From 1c2a56ce022ccbe0e4190d887bf7ef4791fd70ec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=BC=A0=E9=A3=8E=E6=8D=B7=E7=89=B9=E7=83=88?= <1981462002@qq.com> Date: Fri, 6 Nov 2020 07:24:02 +0800 Subject: [PATCH] Update painting.dart (#22221) --- lib/ui/painting.dart | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/ui/painting.dart b/lib/ui/painting.dart index c57155556fb..58c379497ad 100644 --- a/lib/ui/painting.dart +++ b/lib/ui/painting.dart @@ -4540,7 +4540,7 @@ class Canvas extends NativeFieldWrapperClass2 { /// transformList[i * 4 + 0] = 1.0; /// transformList[i * 4 + 1] = 0.0; /// transformList[i * 4 + 2] = sprite.centerX - 5.0; - /// transformList[i * 4 + 2] = sprite.centerY - 5.0; + /// transformList[i * 4 + 3] = sprite.centerY - 5.0; /// } /// Paint paint = Paint(); /// canvas.drawAtlas(spriteAtlas, transformList, rectList, null, null, null, paint); @@ -4600,7 +4600,7 @@ class Canvas extends NativeFieldWrapperClass2 { /// transformList[i * 4 + 0] = transform.scos; /// transformList[i * 4 + 1] = transform.ssin; /// transformList[i * 4 + 2] = transform.tx; - /// transformList[i * 4 + 2] = transform.ty; + /// transformList[i * 4 + 3] = transform.ty; /// /// // This example computes the color value directly, but one could also compute /// // an actual Color object and use its Color.value getter for the same result.