[Impeller] Add StC color source/clip behavior + constexpr flag for enabling StC. (flutter/engine#50817)

Included in this PR is:
- Behavior for clips/restores when StC is enabled.
- Behavior for color source drawing when StC is enabled.
- New filled path tessellator behavior.
- A constexpr flag for enabling StC.

This patch shouldn't actually change any behavior when StC is off.
This commit is contained in:
Brandon DeRosier 2024-02-21 19:30:18 -08:00 committed by GitHub
parent dac2e3f861
commit 0aa0513471
12 changed files with 404 additions and 118 deletions

View File

@ -219,8 +219,10 @@ bool Canvas::Restore() {
}
transform_stack_.pop_back();
if (num_clips > 0) {
RestoreClip();
if constexpr (!ContentContext::kEnableStencilThenCover) {
if (num_clips > 0) {
RestoreClip();
}
}
return true;
@ -597,7 +599,6 @@ void Canvas::RestoreClip() {
entity.SetContents(std::make_shared<ClipRestoreContents>());
entity.SetClipDepth(GetClipDepth());
// TODO(bdero): To be removed when swapping the clip strategy.
AddEntityToCurrentPass(std::move(entity));
}

View File

@ -73,9 +73,97 @@ bool ClipContents::CanInheritOpacity(const Entity& entity) const {
void ClipContents::SetInheritedOpacity(Scalar opacity) {}
bool ClipContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
bool ClipContents::RenderDepthClip(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass,
Entity::ClipOperation clip_op,
const Geometry& geometry) const {
using VS = ClipPipeline::VertexShader;
VS::FrameInfo info;
info.depth = entity.GetShaderClipDepth();
auto geometry_result = geometry.GetPositionBuffer(renderer, entity, pass);
auto options = OptionsFromPass(pass);
options.blend_mode = BlendMode::kDestination;
pass.SetStencilReference(0);
/// Stencil preparation draw.
options.depth_write_enabled = false;
options.primitive_type = geometry_result.type;
pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
switch (geometry_result.mode) {
case GeometryResult::Mode::kNonZero:
pass.SetCommandLabel("Clip stencil preparation (NonZero)");
options.stencil_mode =
ContentContextOptions::StencilMode::kStencilNonZeroFill;
break;
case GeometryResult::Mode::kEvenOdd:
pass.SetCommandLabel("Clip stencil preparation (EvenOdd)");
options.stencil_mode =
ContentContextOptions::StencilMode::kStencilEvenOddFill;
break;
case GeometryResult::Mode::kNormal:
case GeometryResult::Mode::kPreventOverdraw:
pass.SetCommandLabel("Clip stencil preparation (Increment)");
options.stencil_mode =
ContentContextOptions::StencilMode::kLegacyClipIncrement;
break;
}
pass.SetPipeline(renderer.GetClipPipeline(options));
info.mvp = geometry_result.transform;
VS::BindFrameInfo(pass, renderer.GetTransientsBuffer().EmplaceUniform(info));
if (!pass.Draw().ok()) {
return false;
}
/// Write depth.
options.depth_write_enabled = true;
options.primitive_type = PrimitiveType::kTriangleStrip;
Rect cover_area;
switch (clip_op) {
case Entity::ClipOperation::kIntersect:
pass.SetCommandLabel("Intersect Clip");
options.stencil_mode =
ContentContextOptions::StencilMode::kCoverCompareInverted;
cover_area = Rect::MakeSize(pass.GetRenderTargetSize());
break;
case Entity::ClipOperation::kDifference:
pass.SetCommandLabel("Difference Clip");
options.stencil_mode = ContentContextOptions::StencilMode::kCoverCompare;
std::optional<Rect> maybe_cover_area =
geometry.GetCoverage(entity.GetTransform());
if (!maybe_cover_area.has_value()) {
return true;
}
cover_area = maybe_cover_area.value();
break;
}
auto points = cover_area.GetPoints();
auto vertices =
VertexBufferBuilder<VS::PerVertexData>{}
.AddVertices({{points[0]}, {points[1]}, {points[2]}, {points[3]}})
.CreateVertexBuffer(renderer.GetTransientsBuffer());
pass.SetVertexBuffer(std::move(vertices));
pass.SetPipeline(renderer.GetClipPipeline(options));
info.mvp = pass.GetOrthographicTransform();
VS::BindFrameInfo(pass, renderer.GetTransientsBuffer().EmplaceUniform(info));
return pass.Draw().ok();
}
bool ClipContents::RenderStencilClip(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass,
Entity::ClipOperation clip_op,
const Geometry& geometry) const {
using VS = ClipPipeline::VertexShader;
VS::FrameInfo info;
@ -85,7 +173,7 @@ bool ClipContents::Render(const ContentContext& renderer,
options.blend_mode = BlendMode::kDestination;
pass.SetStencilReference(entity.GetClipDepth());
if (clip_op_ == Entity::ClipOperation::kDifference) {
if (clip_op == Entity::ClipOperation::kDifference) {
{
pass.SetCommandLabel("Difference Clip (Increment)");
@ -123,7 +211,7 @@ bool ClipContents::Render(const ContentContext& renderer,
ContentContextOptions::StencilMode::kLegacyClipIncrement;
}
auto geometry_result = geometry_->GetPositionBuffer(renderer, entity, pass);
auto geometry_result = geometry.GetPositionBuffer(renderer, entity, pass);
options.primitive_type = geometry_result.type;
pass.SetPipeline(renderer.GetClipPipeline(options));
@ -135,6 +223,19 @@ bool ClipContents::Render(const ContentContext& renderer,
return pass.Draw().ok();
}
bool ClipContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
if (!geometry_) {
return true;
}
if constexpr (ContentContext::kEnableStencilThenCover) {
return RenderDepthClip(renderer, entity, pass, clip_op_, *geometry_);
} else {
return RenderStencilClip(renderer, entity, pass, clip_op_, *geometry_);
}
}
/*******************************************************************************
******* ClipRestoreContents
******************************************************************************/

View File

@ -49,6 +49,17 @@ class ClipContents final : public Contents {
void SetInheritedOpacity(Scalar opacity) override;
private:
bool RenderDepthClip(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass,
Entity::ClipOperation clip_op,
const Geometry& geometry) const;
bool RenderStencilClip(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass,
Entity::ClipOperation clip_op,
const Geometry& geometry) const;
std::shared_ptr<Geometry> geometry_;
Entity::ClipOperation clip_op_ = Entity::ClipOperation::kIntersect;

View File

@ -5,7 +5,9 @@
#ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_COLOR_SOURCE_CONTENTS_H_
#define FLUTTER_IMPELLER_ENTITY_CONTENTS_COLOR_SOURCE_CONTENTS_H_
#include "fml/logging.h"
#include "impeller/entity/contents/clip_contents.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/contents.h"
#include "impeller/entity/geometry/geometry.h"
#include "impeller/geometry/matrix.h"
@ -118,6 +120,71 @@ class ColorSourceContents : public Contents {
typename VertexShaderT::FrameInfo frame_info,
const BindFragmentCallback& bind_fragment_callback) const {
auto options = OptionsFromPassAndEntity(pass, entity);
options.primitive_type = geometry_result.type;
// Take the pre-populated vertex shader uniform struct and set managed
// values.
frame_info.depth = entity.GetShaderClipDepth();
frame_info.mvp = geometry_result.transform;
pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
if constexpr (ContentContext::kEnableStencilThenCover) {
const bool is_stencil_then_cover =
geometry_result.mode == GeometryResult::Mode::kNonZero ||
geometry_result.mode == GeometryResult::Mode::kEvenOdd;
if (is_stencil_then_cover) {
pass.SetStencilReference(0);
/// Stencil preparation draw.
options.blend_mode = BlendMode::kDestination;
switch (geometry_result.mode) {
case GeometryResult::Mode::kNonZero:
pass.SetCommandLabel("Stencil preparation (NonZero)");
options.stencil_mode =
ContentContextOptions::StencilMode::kStencilNonZeroFill;
break;
case GeometryResult::Mode::kEvenOdd:
pass.SetCommandLabel("Stencil preparation (EvenOdd)");
options.stencil_mode =
ContentContextOptions::StencilMode::kStencilEvenOddFill;
break;
default:
FML_UNREACHABLE();
}
pass.SetPipeline(renderer.GetClipPipeline(options));
ClipPipeline::VertexShader::FrameInfo clip_frame_info;
clip_frame_info.depth = entity.GetShaderClipDepth();
clip_frame_info.mvp = geometry_result.transform;
ClipPipeline::VertexShader::BindFrameInfo(
pass,
renderer.GetTransientsBuffer().EmplaceUniform(clip_frame_info));
if (!pass.Draw().ok()) {
return false;
}
/// Cover draw.
options.stencil_mode =
ContentContextOptions::StencilMode::kCoverCompare;
std::optional<Rect> maybe_cover_area =
GetGeometry()->GetCoverage(entity.GetTransform());
if (!maybe_cover_area.has_value()) {
return true;
}
auto points = maybe_cover_area.value().GetPoints();
auto vertices =
VertexBufferBuilder<typename VertexShaderT::PerVertexData>{}
.AddVertices(
{{points[0]}, {points[1]}, {points[2]}, {points[3]}})
.CreateVertexBuffer(renderer.GetTransientsBuffer());
pass.SetVertexBuffer(std::move(vertices));
frame_info.mvp = pass.GetOrthographicTransform();
}
}
// If overdraw prevention is enabled (like when drawing stroke paths), we
// increment the stencil buffer as we draw, preventing overlapping fragments
@ -127,14 +194,11 @@ class ColorSourceContents : public Contents {
options.stencil_mode =
ContentContextOptions::StencilMode::kLegacyClipIncrement;
}
options.primitive_type = geometry_result.type;
pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
pass.SetStencilReference(entity.GetClipDepth());
// Take the pre-populated vertex shader uniform struct and set managed
// values.
frame_info.depth = entity.GetShaderClipDepth();
frame_info.mvp = geometry_result.transform;
if constexpr (ContentContext::kEnableStencilThenCover) {
pass.SetStencilReference(0);
} else {
pass.SetStencilReference(entity.GetClipDepth());
}
VertexShaderT::BindFrameInfo(
pass, renderer.GetTransientsBuffer().EmplaceUniform(frame_info));
@ -159,7 +223,13 @@ class ColorSourceContents : public Contents {
if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw) {
auto restore = ClipRestoreContents();
restore.SetRestoreCoverage(GetCoverage(entity));
return restore.Render(renderer, entity, pass);
if constexpr (ContentContext::kEnableStencilThenCover) {
Entity restore_entity = entity.Clone();
restore_entity.SetClipDepth(0);
return restore.Render(renderer, restore_entity, pass);
} else {
return restore.Render(renderer, entity, pass);
}
}
return true;
}

View File

@ -164,28 +164,32 @@ void ContentContextOptions::ApplyToPipelineDescriptor(
front_stencil.depth_stencil_pass = StencilOperation::kKeep;
desc.SetStencilAttachmentDescriptors(front_stencil);
break;
case StencilMode::kSetToRef:
front_stencil.stencil_compare = CompareFunction::kEqual;
front_stencil.depth_stencil_pass = StencilOperation::kKeep;
front_stencil.stencil_failure = StencilOperation::kSetToReferenceValue;
desc.SetStencilAttachmentDescriptors(front_stencil);
break;
case StencilMode::kNonZeroWrite:
case StencilMode::kStencilNonZeroFill:
// The stencil ref should be 0 on commands that use this mode.
front_stencil.stencil_compare = CompareFunction::kAlways;
front_stencil.depth_stencil_pass = StencilOperation::kIncrementWrap;
back_stencil.stencil_compare = CompareFunction::kAlways;
back_stencil.depth_stencil_pass = StencilOperation::kDecrementWrap;
desc.SetStencilAttachmentDescriptors(front_stencil, back_stencil);
break;
case StencilMode::kEvenOddWrite:
case StencilMode::kStencilEvenOddFill:
// The stencil ref should be 0 on commands that use this mode.
front_stencil.stencil_compare = CompareFunction::kEqual;
front_stencil.depth_stencil_pass = StencilOperation::kIncrementWrap;
front_stencil.stencil_failure = StencilOperation::kDecrementWrap;
desc.SetStencilAttachmentDescriptors(front_stencil);
break;
case StencilMode::kCoverCompare:
// The stencil ref should be 0 on commands that use this mode.
front_stencil.stencil_compare = CompareFunction::kNotEqual;
front_stencil.depth_stencil_pass = StencilOperation::kKeep;
front_stencil.depth_stencil_pass =
StencilOperation::kSetToReferenceValue;
desc.SetStencilAttachmentDescriptors(front_stencil);
break;
case StencilMode::kCoverCompareInverted:
// The stencil ref should be 0 on commands that use this mode.
front_stencil.stencil_compare = CompareFunction::kEqual;
front_stencil.stencil_failure = StencilOperation::kSetToReferenceValue;
desc.SetStencilAttachmentDescriptors(front_stencil);
break;
case StencilMode::kLegacyClipRestore:

View File

@ -287,21 +287,34 @@ struct PendingCommandBuffers {
/// but they shouldn't require e.g. 10s of thousands.
struct ContentContextOptions {
enum class StencilMode : uint8_t {
// Operations used for stencil-then-cover
/// Turn the stencil test off. Used when drawing without stencil-then-cover.
kIgnore,
/// Overwrite the stencil content to the ref value. Used for resetting the
/// stencil buffer after a stencil-then-cover operation.
kSetToRef,
/// Draw the stencil for the nonzero fill path rule.
kNonZeroWrite,
/// Draw the stencil for the evenoff fill path rule.
kEvenOddWrite,
// Operations used for stencil-then-cover
/// Draw the stencil for the NonZero fill path rule.
///
/// The stencil ref should always be 0 on commands using this mode.
kStencilNonZeroFill,
/// Draw the stencil for the EvenOdd fill path rule.
///
/// The stencil ref should always be 0 on commands using this mode.
kStencilEvenOddFill,
/// Used for draw calls which fill in the stenciled area. Intended to be
/// used after `kNonZeroWrite` or `kEvenOddWrite` is used to set up the
/// stencil buffer.
/// used after `kStencilNonZeroFill` or `kStencilEvenOddFill` is used to set
/// up the stencil buffer. Also cleans up the stencil buffer by resetting
/// everything to zero.
///
/// The stencil ref should always be 0 on commands using this mode.
kCoverCompare,
/// The opposite of `kCoverCompare`. Used for draw calls which fill in the
/// non-stenciled area (intersection clips). Intended to be used after
/// `kStencilNonZeroFill` or `kStencilEvenOddFill` is used to set up the
/// stencil buffer. Also cleans up the stencil buffer by resetting
/// everything to zero.
///
/// The stencil ref should always be 0 on commands using this mode.
kCoverCompareInverted,
// Operations to control the legacy clip implementation, which forms a
// heightmap on the stencil buffer.
@ -387,6 +400,16 @@ class ContentContext {
bool IsValid() const;
/// This setting does two things:
/// 1. Enables clipping with the depth buffer, freeing up the stencil buffer.
/// See also: https://github.com/flutter/flutter/issues/138460
/// 2. Switches the generic tessellation fallback to use stencil-then-cover.
/// See also: https://github.com/flutter/flutter/issues/123671
///
// TODO(bdero): Remove this setting once StC is fully de-risked
// https://github.com/flutter/flutter/issues/123671
static constexpr bool kEnableStencilThenCover = false;
#if IMPELLER_ENABLE_3D
std::shared_ptr<scene::SceneContext> GetSceneContext() const;
#endif // IMPELLER_ENABLE_3D

View File

@ -27,6 +27,10 @@ ContentContextOptions OptionsFromPass(const RenderPass& pass) {
FML_DCHECK(pass.HasDepthAttachment() == pass.HasStencilAttachment());
opts.has_depth_stencil_attachments = has_depth_stencil_attachments;
if constexpr (ContentContext::kEnableStencilThenCover) {
opts.depth_compare = CompareFunction::kGreater;
opts.stencil_mode = ContentContextOptions::StencilMode::kIgnore;
}
return opts;
}

View File

@ -110,7 +110,7 @@ uint32_t Entity::GetNewClipDepth() const {
static const Scalar kDepthEpsilon = 1.0f / std::pow(2, 18);
float Entity::GetShaderClipDepth() const {
return new_clip_depth_ * kDepthEpsilon;
return std::clamp(new_clip_depth_ * kDepthEpsilon, 0.0f, 1.0f);
}
void Entity::IncrementStencilDepth(uint32_t increment) {

View File

@ -4,6 +4,7 @@
#include "impeller/entity/entity_pass.h"
#include <limits>
#include <memory>
#include <utility>
#include <variant>
@ -765,6 +766,7 @@ bool EntityPass::RenderElement(Entity& element_entity,
Entity msaa_backdrop_entity;
msaa_backdrop_entity.SetContents(std::move(msaa_backdrop_contents));
msaa_backdrop_entity.SetBlendMode(BlendMode::kSource);
msaa_backdrop_entity.SetNewClipDepth(std::numeric_limits<uint32_t>::max());
if (!msaa_backdrop_entity.Render(renderer, *result.pass)) {
VALIDATION_LOG << "Failed to render MSAA backdrop filter entity.";
return false;
@ -923,6 +925,7 @@ bool EntityPass::OnRender(
backdrop_entity.SetTransform(
Matrix::MakeTranslation(Vector3(-local_pass_position)));
backdrop_entity.SetClipDepth(clip_depth_floor);
backdrop_entity.SetNewClipDepth(std::numeric_limits<uint32_t>::max());
RenderElement(backdrop_entity, clip_depth_floor, pass_context, pass_depth,
renderer, clip_coverage_stack, global_pass_position);

View File

@ -2758,6 +2758,40 @@ TEST_P(EntityTest, FramebufferFetchVulkanBindingOffsetIsTheSame) {
}
#endif
TEST_P(EntityTest, FillPathGeometryGetPositionBufferReturnsExpectedMode) {
RenderTarget target;
testing::MockRenderPass mock_pass(GetContext(), target);
auto get_result = [this, &mock_pass](const Path& path) {
auto geometry = Geometry::MakeFillPath(
path, /* inner rect */ Rect::MakeLTRB(0, 0, 100, 100));
return geometry->GetPositionBuffer(*GetContentContext(), {}, mock_pass);
};
// Convex path
{
GeometryResult result =
get_result(PathBuilder{}
.AddRect(Rect::MakeLTRB(0, 0, 100, 100))
.SetConvexity(Convexity::kConvex)
.TakePath());
EXPECT_EQ(result.mode, GeometryResult::Mode::kNormal);
}
// Concave path
{
Path path = PathBuilder{}
.MoveTo({0, 0})
.LineTo({100, 0})
.LineTo({100, 100})
.LineTo({50, 50})
.Close()
.TakePath();
GeometryResult result = get_result(path);
EXPECT_EQ(result.mode, GeometryResult::Mode::kNormal);
}
}
} // namespace testing
} // namespace impeller

View File

@ -3,7 +3,11 @@
// found in the LICENSE file.
#include "impeller/entity/geometry/fill_path_geometry.h"
#include "fml/logging.h"
#include "impeller/core/formats.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/geometry/geometry.h"
namespace impeller {
@ -11,6 +15,21 @@ FillPathGeometry::FillPathGeometry(const Path& path,
std::optional<Rect> inner_rect)
: path_(path), inner_rect_(inner_rect) {}
static GeometryResult::Mode GetGeometryMode(const Path& path) {
if (!ContentContext::kEnableStencilThenCover || path.IsConvex()) {
return GeometryResult::Mode::kNormal;
}
switch (path.GetFillType()) {
case FillType::kNonZero:
return GeometryResult::Mode::kNonZero;
case FillType::kOdd:
return GeometryResult::Mode::kEvenOdd;
}
FML_UNREACHABLE();
}
GeometryResult FillPathGeometry::GetPositionBuffer(
const ContentContext& renderer,
const Entity& entity,
@ -18,49 +37,51 @@ GeometryResult FillPathGeometry::GetPositionBuffer(
auto& host_buffer = renderer.GetTransientsBuffer();
VertexBuffer vertex_buffer;
if (path_.GetFillType() == FillType::kNonZero && //
path_.IsConvex()) {
auto points = renderer.GetTessellator()->TessellateConvex(
path_, entity.GetTransform().GetMaxBasisLength());
vertex_buffer.vertex_buffer = host_buffer.Emplace(
points.data(), points.size() * sizeof(Point), alignof(Point));
vertex_buffer.index_buffer = {}, vertex_buffer.vertex_count = points.size();
vertex_buffer.index_type = IndexType::kNone;
return GeometryResult{
.type = PrimitiveType::kTriangleStrip,
.vertex_buffer = vertex_buffer,
.transform = pass.GetOrthographicTransform() * entity.GetTransform(),
};
if constexpr (!ContentContext::kEnableStencilThenCover) {
if (!path_.IsConvex()) {
auto tesselation_result = renderer.GetTessellator()->Tessellate(
path_, entity.GetTransform().GetMaxBasisLength(),
[&vertex_buffer, &host_buffer](
const float* vertices, size_t vertices_count,
const uint16_t* indices, size_t indices_count) {
vertex_buffer.vertex_buffer = host_buffer.Emplace(
vertices, vertices_count * sizeof(float) * 2, alignof(float));
if (indices != nullptr) {
vertex_buffer.index_buffer = host_buffer.Emplace(
indices, indices_count * sizeof(uint16_t), alignof(uint16_t));
vertex_buffer.vertex_count = indices_count;
vertex_buffer.index_type = IndexType::k16bit;
} else {
vertex_buffer.index_buffer = {};
vertex_buffer.vertex_count = vertices_count;
vertex_buffer.index_type = IndexType::kNone;
}
return true;
});
if (tesselation_result != Tessellator::Result::kSuccess) {
return {};
}
return GeometryResult{
.type = PrimitiveType::kTriangle,
.vertex_buffer = vertex_buffer,
.transform = pass.GetOrthographicTransform() * entity.GetTransform(),
};
}
}
auto tesselation_result = renderer.GetTessellator()->Tessellate(
path_, entity.GetTransform().GetMaxBasisLength(),
[&vertex_buffer, &host_buffer](
const float* vertices, size_t vertices_count, const uint16_t* indices,
size_t indices_count) {
vertex_buffer.vertex_buffer = host_buffer.Emplace(
vertices, vertices_count * sizeof(float) * 2, alignof(float));
if (indices != nullptr) {
vertex_buffer.index_buffer = host_buffer.Emplace(
indices, indices_count * sizeof(uint16_t), alignof(uint16_t));
vertex_buffer.vertex_count = indices_count;
vertex_buffer.index_type = IndexType::k16bit;
} else {
vertex_buffer.index_buffer = {};
vertex_buffer.vertex_count = vertices_count;
vertex_buffer.index_type = IndexType::kNone;
}
return true;
});
if (tesselation_result != Tessellator::Result::kSuccess) {
return {};
}
auto points = renderer.GetTessellator()->TessellateConvex(
path_, entity.GetTransform().GetMaxBasisLength());
vertex_buffer.vertex_buffer = host_buffer.Emplace(
points.data(), points.size() * sizeof(Point), alignof(Point));
vertex_buffer.index_buffer = {}, vertex_buffer.vertex_count = points.size();
vertex_buffer.index_type = IndexType::kNone;
return GeometryResult{
.type = PrimitiveType::kTriangle,
.type = PrimitiveType::kTriangleStrip,
.vertex_buffer = vertex_buffer,
.transform = pass.GetOrthographicTransform() * entity.GetTransform(),
.mode = GetGeometryMode(path_),
};
}
@ -76,57 +97,59 @@ GeometryResult FillPathGeometry::GetPositionUVBuffer(
auto uv_transform =
texture_coverage.GetNormalizingTransform() * effect_transform;
if (path_.GetFillType() == FillType::kNonZero && //
path_.IsConvex()) {
auto points = renderer.GetTessellator()->TessellateConvex(
path_, entity.GetTransform().GetMaxBasisLength());
VertexBufferBuilder<VS::PerVertexData> vertex_builder;
vertex_builder.Reserve(points.size());
for (auto i = 0u; i < points.size(); i++) {
VS::PerVertexData data;
data.position = points[i];
data.texture_coords = uv_transform * points[i];
vertex_builder.AppendVertex(data);
if constexpr (!ContentContext::kEnableStencilThenCover) {
if (!path_.IsConvex()) {
VertexBufferBuilder<VS::PerVertexData> vertex_builder;
auto tesselation_result = renderer.GetTessellator()->Tessellate(
path_, entity.GetTransform().GetMaxBasisLength(),
[&vertex_builder, &uv_transform](
const float* vertices, size_t vertices_count,
const uint16_t* indices, size_t indices_count) {
for (auto i = 0u; i < vertices_count * 2; i += 2) {
VS::PerVertexData data;
Point vtx = {vertices[i], vertices[i + 1]};
data.position = vtx;
data.texture_coords = uv_transform * vtx;
vertex_builder.AppendVertex(data);
}
FML_DCHECK(vertex_builder.GetVertexCount() == vertices_count);
if (indices != nullptr) {
for (auto i = 0u; i < indices_count; i++) {
vertex_builder.AppendIndex(indices[i]);
}
}
return true;
});
if (tesselation_result != Tessellator::Result::kSuccess) {
return {};
}
return GeometryResult{
.type = PrimitiveType::kTriangle,
.vertex_buffer =
vertex_builder.CreateVertexBuffer(renderer.GetTransientsBuffer()),
.transform = pass.GetOrthographicTransform() * entity.GetTransform(),
};
}
return GeometryResult{
.type = PrimitiveType::kTriangleStrip,
.vertex_buffer =
vertex_builder.CreateVertexBuffer(renderer.GetTransientsBuffer()),
.transform = pass.GetOrthographicTransform() * entity.GetTransform(),
};
}
auto points = renderer.GetTessellator()->TessellateConvex(
path_, entity.GetTransform().GetMaxBasisLength());
VertexBufferBuilder<VS::PerVertexData> vertex_builder;
auto tesselation_result = renderer.GetTessellator()->Tessellate(
path_, entity.GetTransform().GetMaxBasisLength(),
[&vertex_builder, &uv_transform](
const float* vertices, size_t vertices_count, const uint16_t* indices,
size_t indices_count) {
for (auto i = 0u; i < vertices_count * 2; i += 2) {
VS::PerVertexData data;
Point vtx = {vertices[i], vertices[i + 1]};
data.position = vtx;
data.texture_coords = uv_transform * vtx;
vertex_builder.AppendVertex(data);
}
FML_DCHECK(vertex_builder.GetVertexCount() == vertices_count);
if (indices != nullptr) {
for (auto i = 0u; i < indices_count; i++) {
vertex_builder.AppendIndex(indices[i]);
}
}
return true;
});
if (tesselation_result != Tessellator::Result::kSuccess) {
return {};
vertex_builder.Reserve(points.size());
for (auto i = 0u; i < points.size(); i++) {
VS::PerVertexData data;
data.position = points[i];
data.texture_coords = uv_transform * points[i];
vertex_builder.AppendVertex(data);
}
return GeometryResult{
.type = PrimitiveType::kTriangle,
.type = PrimitiveType::kTriangleStrip,
.vertex_buffer =
vertex_builder.CreateVertexBuffer(renderer.GetTransientsBuffer()),
.transform = pass.GetOrthographicTransform() * entity.GetTransform(),
.mode = GetGeometryMode(path_),
};
}

View File

@ -146,6 +146,18 @@ InlinePassContext::RenderPassResult InlinePassContext::GetRenderPass(
color0.store_action =
is_msaa ? StoreAction::kMultisampleResolve : StoreAction::kStore;
if (ContentContext::kEnableStencilThenCover) {
auto depth = pass_target_.GetRenderTarget().GetDepthAttachment();
if (!depth.has_value()) {
VALIDATION_LOG << "Depth attachment unexpectedly missing from the "
"EntityPass render target.";
return {};
}
depth->load_action = LoadAction::kClear;
depth->store_action = StoreAction::kDontCare;
pass_target_.target_.SetDepthAttachment(depth.value());
}
auto stencil = pass_target_.GetRenderTarget().GetStencilAttachment();
if (!stencil.has_value()) {
VALIDATION_LOG << "Stencil attachment unexpectedly missing from the "