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Small updates to objcdocs (#17151)
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@ -36,6 +36,11 @@ extern NSString* const FlutterDefaultDartEntrypoint;
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* `FlutterViewController` instances to maintain state and/or asynchronous tasks
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* (such as downloading a large file).
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*
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* A FlutterEngine can also be used to prewarm the Dart execution environment and reduce the
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* latency of showing the Flutter screen when a `FlutterViewController` is created and presented.
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* See http://flutter.dev/docs/development/add-to-app/performance for more details on loading
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* performance.
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*
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* Alternatively, you can simply create a new `FlutterViewController` with only a
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* `FlutterDartProject`. That `FlutterViewController` will internally manage its
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* own instance of a FlutterEngine, but will not guarantee survival of the engine
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@ -22,7 +22,7 @@
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typedef void (^FlutterHeadlessDartRunnerCallback)(BOOL success);
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/**
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* The FlutterHeadlessDartRunner runs Flutter Dart code with a null rasterizer,
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* The deprecated FlutterHeadlessDartRunner runs Flutter Dart code with a null rasterizer,
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* and no native drawing surface. It is appropriate for use in running Dart
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* code e.g. in the background from a plugin.
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*
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@ -35,14 +35,17 @@ extern NSNotificationName const FlutterSemanticsUpdateNotification;
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* handled by `FlutterEngine`. Calls on this class to those members all proxy through to the
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* `FlutterEngine` attached FlutterViewController.
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*
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* A FlutterViewController can be initialized either with an already-running `FlutterEngine` via
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* the `initWithEngine:` initializer, or it can be initialized with a `FlutterDartProject` that
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* will be used to implicitly spin up a new `FlutterEngine`. Creating a `FlutterEngine before
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* showing a `FlutterViewController` can be used to pre-initialize the Dart VM and to prepare the
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* isolate in order to reduce the latency to the first rendered frame. Holding a `FlutterEngine`
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* independently of FlutterViewControllers can also be used to not to lose Dart-related state and
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* asynchronous tasks when navigating back and forth between a FlutterViewController and other
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* `UIViewController`s.
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* A FlutterViewController can be initialized either with an already-running `FlutterEngine` via the
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* `initWithEngine:` initializer, or it can be initialized with a `FlutterDartProject` that will be
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* used to implicitly spin up a new `FlutterEngine`. Creating a `FlutterEngine before showing a
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* FlutterViewController can be used to pre-initialize the Dart VM and to prepare the isolate in
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* order to reduce the latency to the first rendered frame. See
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* https://flutter.dev/docs/development/add-to-app/performance for more details on loading
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* latency.
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*
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* Holding a `FlutterEngine` independently of FlutterViewControllers can also be used to not to lose
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* Dart-related state and asynchronous tasks when navigating back and forth between a
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* FlutterViewController and other `UIViewController`s.
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*/
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FLUTTER_EXPORT
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@interface FlutterViewController : UIViewController <FlutterTextureRegistry, FlutterPluginRegistry>
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@ -64,6 +67,9 @@ FLUTTER_EXPORT
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* Initializes a new FlutterViewController and `FlutterEngine` with the specified
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* `FlutterDartProject`.
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*
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* This will implicitly create a new `FlutterEngine` which is retrievable via the `engine` property
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* after initialization.
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*
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* @param project The `FlutterDartProject` to initialize the `FlutterEngine` with.
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* @param nibName The NIB name to initialize this UIViewController with.
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* @param nibBundle The NIB bundle.
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@ -174,7 +180,9 @@ FLUTTER_EXPORT
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@property(nonatomic, getter=isViewOpaque) BOOL viewOpaque;
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/**
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* The `FlutterEngine` instance for this view controller.
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* The `FlutterEngine` instance for this view controller. This could be the engine this
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* `FlutterViewController` is initialized with or a new `FlutterEngine` implicitly created if
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* no engine was supplied during initialization.
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*/
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@property(weak, nonatomic, readonly) FlutterEngine* engine;
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