mirror of
https://github.com/JosefNemec/Playnite.git
synced 2026-01-09 06:11:22 +08:00
166 lines
6.9 KiB
XML
166 lines
6.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{94B6E43B-3907-4C1B-A804-AF1D1ADEF286}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>TestApp</RootNamespace>
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<AssemblyName>TestApp</AssemblyName>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<WarningLevel>4</WarningLevel>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>7.3</LangVersion>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>7.3</LangVersion>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject>TestApp.TestApp</StartupObject>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Web" />
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<Reference Include="System.Xml" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xaml">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\Playnite\Common\Extensions\StringExtensions.cs">
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<Link>Shared\StringExtensions.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Common\FileSystem.cs">
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<Link>Shared\FileSystem.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Common\Paths.cs">
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<Link>Shared\Paths.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Fileapi.cs">
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<Link>Shared\Native\Fileapi.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Gdi32.cs">
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<Link>Shared\Native\Gdi32.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Kernel32.cs">
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<Link>Shared\Native\Kernel32.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Ntdll.cs">
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<Link>Shared\Native\Ntdll.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Powrprof.cs">
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<Link>Shared\Native\Powrprof.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Processthreadsapi.cs">
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<Link>Shared\Native\Processthreadsapi.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Psapi.cs">
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<Link>Shared\Native\Psapi.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Shell32.cs">
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<Link>Shared\Native\Shell32.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Shlwapi.cs">
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<Link>Shared\Native\Shlwapi.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\User32.cs">
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<Link>Shared\Native\User32.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Winbase.cs">
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<Link>Shared\Native\Winbase.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Windef.cs">
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<Link>Shared\Native\Windef.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\WinError.cs">
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<Link>Shared\Native\WinError.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Wingdi.cs">
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<Link>Shared\Native\Wingdi.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Winnt.cs">
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<Link>Shared\Native\Winnt.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\Wintrust.cs">
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<Link>Shared\Native\Wintrust.cs</Link>
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</Compile>
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<Compile Include="..\..\Playnite\Native\winuser.cs">
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<Link>Shared\Native\winuser.cs</Link>
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</Compile>
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<Compile Include="TestApp.cs" />
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<Compile Include="TestAppProcInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<None Include="app.manifest" />
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<None Include="packages.config" />
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\PlayniteSDK\Playnite.SDK.csproj">
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<Project>{19bc9097-5705-4352-90e2-99f0c63230d0}</Project>
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<Name>Playnite.SDK</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |